Xbox One X evaluation lifted the ban: 4K HDR screen is almost counter-clocking

[PConline News] The long-awaited Xbox One X has been released for evaluation on the afternoon of October 3rd. Many media outlets have published an experience about this so-called "most powerful host".

In the total use experience, the most mentioned is that the performance is very strong, but the handle design, the details of the host is still the worst-hit area.


It can be seen that the details of turning on 4K HDR increase more than a little

Xbox One


Xbox One X 4K HDR

From the scene, the equipment, the characters, the realism and details of the picture have greatly improved. Dave Cox, the developer of "The Star Trek" Mercury Steam, explained in an interview with GamingBolt how HDR works on the PS4 Pro and the Xbox One X. "The Xbox One X requires us to generate two frames, one for HDR and the other for LDR, for compatibility with non-HDR displays. On the PS4, the system will automatically complete the (conversion) process," explains Cox. "Overall, this process is not time consuming because Mercury Engine 5 already has HDR development capabilities."

Because Xbox One X is "true HDR", Microsoft did not add the "HDR to LDR" feature to the Xbox One X. Instead, Microsoft chose to generate both HDR and LDR images simultaneously. PS4 automatically converts and outputs HDR images, which is one of the reasons why developers currently prefer to develop HDR games on the PS platform.

It is reported that on November 17th, the world's official delivery of this day, there are 20 ready 4K HDR game IP, including "Assassin's Creed: Origin" "Call of Duty: World War II" "FIFA18" "Halo 3" "Halo 5" " My World, "Limited Racing 7," etc.

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