When “Three-Body” Lovers Start a VR Business: We Talk to the CEO of Skydust Technology, the creator of “Stardust: The Book of the Earth”

When humans embark on the journey to the sea of ​​stars with hope, but they do not know the deep and unfathomable starry sky, only the cruel darkness is waiting for us.

The first contact between humans and the alien civilization brought catastrophic consequences. The exposure of Earth coordinates has led to the invasion of extraterrestrial civilization.

Weak humans rise up to resist and a fierce Star Wars erupts.

The war lasted for hundreds of years. In the end, humankind was devastated.

"……What?"

On the evening of May 14, 2017, SteamVR monthly data was organized. When these short lines of subtitles appeared on Vive's small OLED screen, my actions froze:

contact. coordinate. Exposed. Intrusion.

- The prototype behind this stuff is not the "work" that you and I have in mind.

Truth, faster and faster than your imagination

"Then I'll just go straight to the point and say it directly - are you three-body enthusiasts right?"

"correct."

In the afternoon of May 16, 2017, Wangjing Pohang Center faced an interview shot of the 87970 "VR Weekly Exposure" crew, and quoted the creator of the game "Stardust: The Book of the Earth", the CEO of Tianjing Technology Co., Ltd. Chao Chao. Extremely honest.

After confirming that each of them is a fellow Chinese sci-fi classic, Tong Chao’s tone has become enthusiasm. Soon, the relationship between "Stardust: The Book of Earth" and "Three-Body" was presented to us in full with the entrepreneur's presentation of this technology:

Like most producers who chose to participate in the virtual reality content industry before the "VR first year," "What kind of content can be accepted by the market" becomes a real problem that Chao Chao has to face in the first place; Without the unknown challenge of a successful business paradigm, and like all young entrepreneurs with a dream, the idea of ​​“creating from hobby” is supernatural:

"In our team, many people are science fiction fans. Like "Three-body," there are many elements that we want to attract."

Maybe it is because people with the same hobby will always attract each other. Since the start of the venture, Sky Mirror Technology has recruited many sci-fi enthusiasts like 靳 靳 靳 ; ; ; ; ; ; ; ; ; ; 在 在 在 在 在 在 在 在 在 在 在The young entrepreneurial team quickly finalized the core theme of content creation. Stardust: The Book of the Earth became the pioneering test for this product line.

“Actually, when we were doing this product (Stardust: The Book of the Earth), we did not follow the “Three-body” at the time; but because I was a fan of “Three-body,” when designing the story , there are a lot of ideas are trying to run "three bodies" (to learn);"

On the other hand, for the current domestic science fiction circle, “Three-Body” is undoubtedly a monument that cannot be ignored. As a genuine “Three-Body” lover, He supernaturally initiated the “Description of the original text. The idea of ​​converting scenes into panoramic visual content; however, from the standpoint of enthusiasts, Izumi will certainly not choose to copy them all – pay attention to the dialogues presented at the citation stage, it is not difficult to find that although these words will make us “deja vu” However, in the final analysis, the level of performance is still steadily controlled on the level of “tribute”—standard fan clubs, isn't it?

——By the way, on the topic of “Three-Body” and virtual reality, Fans’s Chao Chao talked a lot on the day of the interview, and elaborated the practical problems of “Three-Body VR” from the perspective of professional producers; If you are interested, then you will write a separate essay to tell more about the story of this “Three-Body” lover on the VR Venture Road.

From the content of "Stardust: The Book of the Earth", one of the highlights of VR content in Yu Chao's ideal, you must have seen very clearly - like many "three bodies", the visualized "great narrative" "This is the top priority for this sci-fi enthusiast. However, although the realization of this major goal will undoubtedly make people feel ups and downs, is this the only option for the current stage of the VR industry?

I'm afraid it's not always true. After listening to Yuchao's explanation, soon a wonderful question appeared in this one-on-one conversation:

"Do you remember Zhuang Yan?"

"What's all this mess?"

When I first thought about the “Three-Body II: The Dark Forest,” the first time I read Zhuang Yan's debut story, the “three-body” fancier said that there was a total of eighty-nine.

This is precisely why it is the most complete chapter in the trilogy trilogy. The triad II: The Dark Forest’s skill in terms of depth of thought and macro-narrative is no better than that of the cold and realistic “Three-body”. Unprecedented "Three-body III: Death and Eternal Life" is inferior, and the core concept of "Dark Woods", the tremor for all the big scenes of hard science fiction lovers, is in this story. For this reason, Zhuang Yan's role in blending Pygmalion's complex with the narrow private fiction concept appears in such a "black, true black" hard nuclear story, just like a soap in a coal kiln. Unreasonable.

"So, why did Liu Cixin design this episode based on what reason?"

On this issue, “triple-body” enthusiasts have been arguing for nearly a decade; however, if we do not discuss the intrigues of conspiracy and interweaving for the time being, it would be easy to conclude that one can understand everything from a metaphysical perspective. s answer:

Contrasting with the large-scale narrative scenes advocated by the “Three-Body” series, Zhuang Yan’s role represents a microscopic, privatized concept that only meets the nihilistic and even individual instinctual desires; despite the lofty aspirations of the stars In the eyes of the sea's audience, this is a shallow, small, small, unobtrusive, small-minded target that is treated with a sly attitude. However, it is undeniable that Zhuang Yan’s shock and touch have been brought to the parties. Nothing is worse than the third type of contact and even the big dimension of the solar system.

Please carefully memorize each of the above paragraphs, and then let us return to the beginning of the theme: like sci-fi classics, the grand scene of pursuing big production in the VR content creation field is naturally understandable, but since the current level of technology is not enough Supporting our macro vision for accomplishing such a big goal, retreating secondly to select the small goals of small production to meet the real audience needs in this small circle so as to make this market alive. This truly “small and beautiful” strategy, Why can't it?

After seeing this conclusion and thinking of the representative concept of "Zhuang Yan," most of my friends must have come up with a result that almost logically came to mind - but unfortunately, even though the narrow expressions on their faces have revealed their conclusions, But the answer to this question is not as straightforward as it seems. In fact, my current SteamVR content library has a model example of a “small goal”: it has nothing to do with hormones and instincts, but it is directly related to the nature of being a game player; the most important is that Unlike those VR games that cost forty dollars to play for forty-five minutes to finish the work, the amount of time the indulgence of this work is usually measured in hours.

Want a glimpse of the truth? Don't miss the next issue.

[87870 original article, reproduced must indicate the source and link, otherwise it will pursue its legal responsibility! 】

Engine Parts Oil Seal

OEM Oil Seal,valve oil seal,grease seal,Cummins Male Union Elbow

Chongqing LDJM Engine Parts Center , https://www.ckcummins.com